Are you or your adventurers embarking on an ocean voyage? Here’s some magic to help you out.
Maritime Magic
Magic Items |
Clover of the Sea: A rare ocean plant that looks like an oversized, dark green, 4-leafed clover. It grows in sandy, shallow inlets and is used as a component in luck spells.
Figurehead of the Eel: A large wooden statue of a coiled moray eel that is painted in shades of purple and green and gilded with gold. When fastened to the prow of a ship, it melds itself to it and doubles both the ship’s speed and the degree to which it can make evasive maneuvers. Flute of the Zephyr: When played on a boat, a light breeze rises to fill the sails in the direction the flute player wants to travel. Has no effect on rowed boats. Ring of the Ray: The wearer can: 1) summon and command any kind of ray – manta rays, stingrays, etc. 2) shapechange into a ray of their own body size and weight; 3) breathe underwater while wearing it; and 4) deliver an electric shock like a torpedo ray. The ring looks like it’s made of tarnished silver set with pale blue pearls. Shoes of the Tide: These ordinary-looking shoes tell the wearer if the tide is moving in or out by pointing the owner toward, or away, from the sea. Summon Merfeline: Usable only in seas or oceans. Will call a sealion, seatiger, or the similar to the caster’s area. Wand of The Becalmer: Has two uses. 1) Calms the waves on a stretch of water for a few hours and 2) stops arguments between characters. |
Spells |
Eradicate Barnacles: Makes pesky barnacles disappear from a 10’ x 10’ section of ship, seawall, pier, or sea animal. At higher levels, the area of removal increases.
Helpful Hippocampus: Summons a hippocampus to give aid to the caster. The caster can command the creature telepathically to do tasks but can’t order it to risk its life. Doing so will cause the spell to be broken. Hull Survival: Holds the damaged hill of a ship together long enough for it to reach port. Reptile Ballast: Changes the ballast within a ship’s hull into a horde of slithering snakes, lizards, turtles, and, depending on the caster’s level, crocodilians. A very nefarious spell that affects the whole ship. Subaquatic Trail: Creates a trail on the bottom of a body of water chosen adventurers can sense and follow from the surface. Wave of Steam: A spell favored by mages who specialize in elemental water magic. It changes an oncoming ocean wave into steam before it crashes on the shore; any beings caught in the wave are cooked alive. |