Nontraditional Chimerae

As I said in my post about traditional artistic depictions of chimerae there was little doubt to the creature’s appearance, which remained iconic over hundreds of years. The written descriptions, however, differed in the particulars. Artists of the Medieval age and beyond, depending on which writer they had access to, created different beasts from the same elements of goat, lion, and snake, with the element of fire coming from one or all three heads.

Chimera, by Velinov

Goat and lion heads sit side by side, both horned and outrageously fanged, and the snake has horns too and thorny protrusions on its scales.  The legs are a mix of goat and reptile and it has fiery-colored fur. And it’s kaiju-sized! How can those tiny adventurers possibly kill it?

Chimera, by Arcovet

Just the head is shown here, but it’s more of a mix — lion mane, thorny goat horns, scaled serpent head with alligator teeth. It glows from the fires within.

Inktober October 8th, by Robbvision

The AD&D chimera: the three heads side by side, including a draon’s, all bellicose and snarling, bleating, or roaring. Lion body, dragon wings. But look out, it has TWO snake tails!

Wooded Chimera, by Javier Gonzalez

I’m including this one just because I like it. A North American chimera with grizzly, demonic elk, and condor heads. Wait, the condor doesn’t fit. Perhaps a gila monster or alligator would have been better?

Worldbuilding Wednesday 4/20/22: Recreational Drugs (Fantasy)

Rakshasa by Svetoslav Petrod

Wherever there’s a fantasy world, there’s probably some sort of fantasy drug. Robert E. Howard’s Conan had Black Lotus, and inhabitants of Phillip Jose Farmer’s Riverworld had Dream Gum to chew. Tolkien gave the Hobbits and Gandalf pipe-weed, or tabac, to smoke, which was likely tobacco and NOT marijuana. If you’re wondering why I included pipe-weed in here, it’s because nicotine is one of the most addictive substances known, and unfortunately Tolkien lived in a time when its adverse effects were not publicized. Other fictional recreational substances include “milk of the poppy,” mirthweed, and denner resin. For gaming, there’s 100 different made-up drugs and effects for your perusal here.

If you just want some names, look no further!

 

Recreational drugs for a fantasy world

Satyr Drool

Starjunk

Queen’s Sleep

Purple Powder

Aurora Ice

Dirtystalk

Ecsta-buds

Crystal Chip

Jolly Whore

Dragon’s Candy

Blow Roll

Starkiss

Glowhead

Giggle-nuts

Merry-berries

Hushseeds

Frisky Weed

Hallucimilk

Pooka Girl

Sniff-spark

Loony Leaf

Dreamroot

Godweed

Skymilk

Starpods

Dirty Cookies

Demongrass

Heavenly Pink

Headhook

Skyplunge

Traditional Chimerae

 

Coin (stater) depicting a chimera above a fish, 340 – 350 BCE

It was a single being that had the force of three beasts, the front part of a lion, the tail of a drakon, and the third–middle–head was that of a goat, through which it breathed out fire.

Pseudo-Apollodorus, Bibliotheca 2. 31 – 32
(Greek mythographer c. 2nd A.D.)

 

Chimerae depicted in ancient art adhere to pretty much the same pattern: lion head and body, a snake instead of a tail, which has its own fanged head, and a goat’s head sticking out of the middle of its back. Sometimes the goat head faces front, others, rear. The lion always has a mane even though the creature is said to be female. Often, in concession to that femaleness, it sports a row of udders, said to be from the she-goat.

But though generally consistent in ancient art, in ancient writings, the description varied. Often the snake part was interchangeable with a dragon, as in the quote above.  Sometimes just three heads were referred to with no mention of where they went, or three body sections with no mention of a head other than the primary one. I find this intriguing. Either the visual of the creature was so well-known that the writers didn’t have to go into description on it, or the depiction had a life entirely of its own.

I believe the situation is the latter. The creature was long associated with Lycia, now part of modern Turkey, in particular a mountainous range on its south coast. The region there known to ancients as Mount Chimaera was most likely Yanar or Yanartas, which seeps methane gas ignited into flame. Furthermore, ancient scholars stated the mountain was said to be inhabited by lions at its top, goats in its middle, and snakes on its bottom, just like the fire-breathing creature.  Somehow, through mistranslation, or picto-symbols gone wrong, the place itself became the monster.

And who knows? Likely in antiquity it was a dangerous place. Back then, lions were nothing to sneeze at, though they were soon to go extinct in Asia Minor. The goats may have provided them with food, but were also likely to have been hunted by humans as well, or herded by them. As for snakes, the Ottoman Viper is one of the most common, and most venomous, and nothing to be sneezed at either.

Even knowing its origins, it’s still pretty hard to make a creature with a description like this look badass, as I lamented in this past Worldbuilding Wednesday post. It’s easier to just ignore that pesky mid-back goat head, and according to the diverse descriptions the ancient writers gave, it wouldn’t exactly be wrong, either.

Yet, some fantasy artists have attempted to illustrate the mythic animal from the ancient vases, coins, and tableware.

Chimera by Deskridge

The goat’s head bleats a challenge as the lion head glares. The ancient Greek name for the creature was Khimaira, which means She-goat. The Greeks of antiquity divided the gender of their monstrous creatures equally. As to why the Greeks called it She-goat when it is mainly a lion, I haven’t found that out yet.

Chimera by Dandandantheman

A warrior woman fortified with a shield and cow-skull helmet faces a sinewy, cruel-looking beast. Yet she’s doomed to fail, as she’s holding her longknife completely wrong.

Chimera from The Elder Scrolls Bestiary, by Commander Nova

Here’s a badass chimera, munching on a grizzly bear for dinner! Note also the flames.

Perils of a Delivery Mare by Harwicks Art

The lion part of this chimera is a sabretooth tiger rather than a lion, yet it is just as real of a menace to the perky My Little Pony Applejack.

Chimera by 13onnie

All three beasts co-existing peacefully as they plot their next move.

Worldbuilding Wednesday 4/13/22: Undead Magic

Blow it all out

Undead are some of the most terrifying creatures in the AD&D universe. Yet, there doesn’t seem to be much magic that deals with them. So here’s a few randomgenned spells created on the fly.

 

Undead Magic

Hair of the Skeleton: Strands of hair still existing on the skull of an otherwise defleshed skeleton can be used in many spells influencing the undead, as well as Hair Growth.

Apparition Funnel: When encountering multiple ghosts, spectres, apparaitions, or phantoms — undead with a noncorporeal body — this clerical spell makes them move as a group into a specific area where they can be dealt with as a unit.

Walking Corpse: This spell can be used by either magic users or clerics. It makes a corpse stand up and walk. There is nothing magical or supernatural about the corpse, and it won’t attack or defend itself.  Also known as False Zombie, it is capable of fooling less experienced characters.

Ears of the Vampire: This spell lets the caster hear the flow of blood in a being’s body from several yards away.

Torus Phantom: Transforms a regular phantom into a ring shape that can travel more quickly through the air.

Poltergeist Odyssey: This high level cleric spell sends the poltergeists occupying a dwelling on a quest of the caster’s own making.

Drums of the Walking Dead: Looks like an ordinary pair of tomtom drums, but the drumheads are made of cured human skin. By playing them a mage or cleric can create, and control, up to two dozen zombies depending on their level. The drums are playable only by Evil-aligned beings.

Tunnel of Unavoidable Chanting: With this spell a cleric can create an invisible tunnel filled with the sound of holy chanting along a path, hall, or other passageway. Undead passing through will receive the effects of the chant, good or bad.

The Purple Necromancer’s Coffin Tap: A creation of this illustrious yet obscure mage, coffin tap does just that, creating an intermittent, random tapping noise coming from the inside of a coffin, casket, sarcophagus, or any other receptacle containing a corpse.

Vampire Vacillation: Confuses any kind of supernatural vampiric being for several rounds.

Nature of the Wight: Enables the caster to know a wight’s history and powers.

Phantasmal Lens: When squinted through, this lets the user see invisible undead. However, they must make a saving throw vs. fear or drop it in fright, shattering it permanently.

Mummy Breath: A high-level clerical spell that is much feared. Anyone the caster breaths on will turn into a dead, dry husk of themselves and fall to the ground lifeless.

Worldbuilding Wednesday 4/6/22: English Folk Beings

A depiction of Taran and Gurgi, from the Chronicles of Prydain. When I read the book I pictured Gurgi as more apelike.

In Lloyd Alexander’s Chronicles of Prydain series, one of the main characters is Gurgi, a sort of apelike wild man who Taran, the protagonist of the series, first encounters living in the forest. Though a pest at first, Gurgi later grows into his own as a hero and participant in Taran’s quest. Though Gurgi struck me as a Gollum equivalent at first the character has longer roots in English and European folklore of hairy wild people living in the forest, at one with nature… perhaps the pagan equivalent of The Noble Savage archetype.

Known as The Wild Men, or Wodewos, these creatures have mythic roots stretching back to the times of Gilgamesh. They became a popular artistic subject in Medieval times, appearing in paintings, woodcuts, and even costume pageants. Many assumed them to be real, drawing on travelers’ tales of apes and monkeys and Greek and Roman natural history accounts.

English folklore is full of other humanlike fairy, goblinoid, or animal creatures with colorful names like boggarts, shellycoats, and pyewackets. Other beings are singular, like Jenny Greenteeth or The Tiddymun.

If you want an original being of your own, check these out, all non-existent, but they could be.

 

English folk beings

Hunkdandle

Manticreer

Heronfoot

Harefinger

Flinchbow

Unip

Toadtooth

Questweasel

Amberseed

Pugril and Wiggid

Fenbramblers

Kilpeet

Webblefoot

Falrusk

Grippledark

Ruggle

Drubbin

Gipplebrik

Staggle

Demisda

Mugwag

Jerran-lass

Brassin

Smagglemoor

Niknass

Dokkencrack

Cranewoman

Gerdingen

The Book of Three [Reading Challenge 2022]


The Book of Three

by Lloyd Alexander
Square Fish, 2006
(Originally published by Holt, Rinehart and Winston, 1964 )

[ Challenge # 23: Read the first book of a series. ]

The Chronicles of Prydain is a much-loved children’s book series originally published in the 1960s. It consists of five books that follow the adventures of Taran, an orphan growing up on a farm with a wizard, a retired warrior, and a magic pig, Hen Wen, whom he cares for as “Assistant Pig-keeper.” In many ways, it’s an American analog to the Narnia series, but without Christianity, and a school-age analog to Tolkien, but based on Welsh myth including The Mabinogian. The series is frequently mentioned in best-of fantasy lists of the 1970s and 80s, but it’s one I never read despite growing up in those times. I found the first book recently in a Little Free Library (can’t praise them enough) the next block over so decided to try it out.

At first I found it merely OK. Engaging, but nothing that knocked me out of the park. To the author’s credit, it was not as twee as how Narnia or The Hobbit got in places. I lay this on the American emphasis on realism. The plot begins with the time-worn trope of Evil Afoot in The Land, which causes Hen Wen to run off and Taran to chase after her, which makes him leave his childhood home. On the way he meets a Gollum analog named Gurgi and a Sauron one, The Horned King (we know the Horned King is  EVIL because he wears a mask made of a human skull, with deer antlers) a warlord who is out to oust Prydain’s ruling family, the Don. The Aragorn analog is Gwydion, a prince of the Don, who Taran also meets. There’s also a girl along for the fun, spunky princess Eilonwy, who was annoying at first but later grew on me.

The adventures were pretty standard — capture, escape through a labyrinth, the finding of a magic sword, companions assumed dead but later found alive, on offhand act of kindness that later saves the day, etc. Perhaps the plot relied too much on lucky coincidences: I mean, the boy-girl pair just happen to find the magic sword under the castle when they get lost in the labyrinth. But, there’s a reason for that. And the reason is a moral lesson: everyone, no matter how minor, plays a role in an adventure, and even companions you find annoying or useless can come back later to save the day. The lesson is made clear in the book’s final chapters, when Taran realizes the dream he had of derring-do in the book’s beginning turned out to be different than he expected.

In the end, the book won me over. I’ll be reading further when I get the chance.

I was also surprised by the author. I’d assumed all these years he was English, and a scholar ala J. R. R. Tolkien, but he was born in Philadelphia, PA! And developed a love for Wales while stationed there in the military.

Lovecraft March is over

Cartoon by anothermark

It’s been fun.

Mystery Flesh Pit National Park [Review]

An “old” park poster showing tears and fold lines

Mystery Flesh Pit National Park

World concept by Trevor Roberts
Begun 2019

This is a different kind of review as it’s not for a book, movie, or game, but a shared concept world.

The Mystery Flesh Pit is the creation of Trevor Roberts, a concept artist and writer who started playing around with the idea on a Reddit forum on worldbuilding. The world is our own, but with a difference. Sometime in the early 1970s a mining company, Anodyne, discovered a titanic alien life form living within the mantle of the Earth. And by titanic I mean titanic; no one knows how deep it extends into the Earth’s mantle or how far its many branches spread. One of the ideas Roberts plays with, but leaves unsaid, is that the fact that it’s so huge humans cannot even begin to understand its true form or the function of its many strange organs. (I mean, the thing has ocular organs — eyeballs of a sort — that are a kilometer in size.) This makes it cosmic horror akin to Lovecraft’s idea of huge cosmic beings indifferent to mankind or the  unseen visitors of Roadside Picnic whose visit to Earth is never explained, nor are the objects they left behind. The site is equal parts Roadside America, Fantastic Voyage, Body Horror, and The Missing 411,  and the informative yet bland pictures and prose of US government brochures.

I’ll let the author himself explain the basics.

The Mystery Flesh Pit is the name given to a bizarre natural geobiological feature discovered in the Permian Basin region of west Texas in the early 1970s. The pit is characterized as an enormous subterranean organism of indeterminate size and origin embedded deep within the earth, displaying a vast array of highly unusual and often disturbing phenomena within its vast internal anatomy.

Following its initial discovery and subsequent survey exploration missions, the surface orifice of the Mystery Flesh Pit was enlarged and internal sections were slowly reinforced and developed by the Anodyne corporation which opened the Pit as a tourist attraction in 1976. In the early 1980s, the site was absorbed into the National Park System which operated and maintained the Mystery Flesh Pit until its sudden closure in 2007.

Given this framework, the Tumblr site consists of series of ephemera, as if someone had been saving for decades printed material (and a few objects, such as signage) about this place. It is the objects that tell the story. For example this sign:

A sign based on ones you might find in Yellowstone National Park, where the unwary could be cooked alive in hot springs or dissolved in mineral pools.

… tells the reader way more about the place than any amount of printed word could.

But that’s not all. An integral part of the site is the subreddit it has generated, which invites readers to join in on the fun with their own artistic creations, theories, questions, and even “memories” of experiencing a family trip to the park as a child. This adds to the strange feeling of dislocation, as many of the remembrances sound no different from any other forum chatter about some long-vanished attraction, save it took place inside a giant alien being.

Indeed, the whole world could be taken as a cautionary tale about normalizing the monstrous and how insidious it is. Readers of both sites are reminded again and again of how dangerous the place is, yet the neutral, helpful, anodyne (like the name of the mining company which founded the park) tone of the brochures and signage speak soothingly to us, overriding the truth. And there are kernels of truth in there to be found in there: corporate greed for one.

This world is still growing and expending, the author purposefully keeping back information which leads to speculation and interest. It already has a thriving mythology, like the mysterious amniotic fluid stomach chambers that contain a liquid that stimulates the libido, whale-sized creatures that swim in the gastric sea, and deformed humans that live deep in the creature’s innards. The nature of the being itself is still mysterious. It has red blood and breathes oxygen, but that’s all that’s known about it, apparently.

If you’re into something different, and want to be immersed in a world but not necessarily a plot and characters, check out the MFP.

Children of the Elder Things, or Echinoderm Horror

 

Japanese theater poster for the 1956 SF movie Warning from Space

As I talked about here, H. P. Lovecraft’s Elder Things were such a unique creation both of their time and for SF in general that their caliber was not duplicated  for many years. There were echoes of them in the BEMs (bug-eyed monsters) of the lurid SF pulp covers of the 1930s through the 1950s, after which the BEMs began to be derided as an artistic trope. But the rise of the cheap SF paperback also meant Lovecraft’s work was more widely disseminated, and let’s not forget, too, the influence of that seminal indie publisher Arkham House. Through these media, the Elder Things spread their influence, albeit in a watered-down form: their starfish heads.

Let’s face it, starfish are pretty horrible, with or without an Elder Thing to be attached to. Behind the myriad forms, colors, and textures lurks a strange alien being. It has no eyes or brain.  Instead of a normal animal’s up-and-down, fore-and-aft, symmetrical body plan the starfish is radial. It doesn’t have a head or a butt and is literally all arms, or tentacles, and if one of these goes missing, it grows a new one… while the missing tentacle, if it’s still intact, grows a body plus four others.

And, as schoolchildren are always shocked to learn from one of those  “amazing facts about animals” book, starfish ingest food by turning their stomachs inside out through their tiny mouth apertures and digest it outside their bodies. After pulling a clam or scallop open with their tube feet, of course. If that’s not alien, I don’t know what is.

Starfish eating an anchovy it has caught

To top it off, even scientists don’t fully understand the starfish and its echinoderm cousins. As larvae they are free-swimming, fore-and-aft creatures like any other kind of plankton but at some point in their development they root themselves on a fleshy stalk and reconfigure their bodies, the left side evolving into the top, the right, the bottom, and the arms develop radially and the mouth and anus at the center. When complete, the tiny starfish blasts off from its stem like the lunar lander from its base. The twists and turns the HOX genes (which regulate the fore-and-aft animal body plan) must take to accomplish all this remains a mystery.  However the change occurred, and why, it’s been a positive one, as starfish are very successful marine creatures.

So, keeping this in mind, the post-WWII horror boom cast about for a monster and decided that the starfish was it… in Japan, at least. It’s not hard to see why: the Japanese have always revered the sea and its creatures, and add to that anxiety about nuclear bombs mutating those creatures (fresh in memory was the irradiation of the fishing boat Lucky Dragon 5 and its crew. from the American nuclear bomb test Castle Bravo) and possibly a Japanese translation of At the Mountains of Madness, and a movie came to be: Uchûjin Tôkyô ni arawaru, or in English, Warning from Space.

It’s not a bad movie, though certainly RiffTrackable. It’s of the genre of serious-minded Japanese movies before the camp of Godzilla came to predominate in the late 1960s. I had the sense watching it that real horrors were being addressed and processed  — the atomic destruction of Hiroshima and Nagasaki, certainly, but also more primal ones, like the the disasters of tsunami and earthquake which were always a risk in an island nation on the Pacific Rim. The disaster comes from above, a wandering planet that threatens to crash into Earth destroying not only it but also a sister planet, Paira, sharing the same orbit but on the opposite side of the sun. This other planet is inhabited by starfish-shaped beings and they send emissaries to Earth to warn them.

“We come in peace… and mosquito coils.”

OK, actors dressed up in giant, waddling starfish costumes, each adorned with a fabric eye at their midriffs, are pretty silly. But looked at in an B&W, expressionistic way, as many of the movies of the 1950s were at heart, it’s marvelous, an abbreviation for the inhuman and strange. When they speak, they waggle back and forth in their roomy spaceship, a set adorned with chiaroscuro lighting and circular radiating coils. There’s even a neato special effect of a rotating set of hoops that creates of optical illusion of two circles melding an splitting. Easy to make fun of, but so spare and neat! To make over the film with today’s technology would be to miss the point.

To make contact with humans the aliens pop up in Japan in odd places — a seaside dock, a geisha bar, a nightclub with a feathered, sequinned female singer doing a Latin tune — but shock and horrify bystanders, and in the case of the singer, make them faint. Which is also very silly, but gives a fascinating look into Tokyo life in the mid-1950s. Which is portrayed as realistically as the starfish aliens are not, but that’s what makes the movie so fun.

And admit it. The idea of a starfish with one huge eye is plenty horrifying, like this species of starfish that has a human-like mouth.

Chompers! Note also starfish can have more than five legs.

In the modern Western world, any symbol with a human eye on it is unsettling. In America, there is one on our currency: a Masonic one, if rumor is to be believed, of an all-seeing eye stop a pyramid. Perhaps it’s a reminder of a pagan past Christianity has tried hard to stomp out, an era of gods in the form of an all-seeing eye, and eyes as amulets and charms working to protect the wearer against another form of supernatural eye, the Evil Eye. What was once a valid symbol of protection has become primal and horrifying.

In 1960 DC comics’ The Justice League faced the peril of Starro, a giant starfish alien with, you guessed it, a central eye, who spawned thousands of little starros that latched on to peoples’ faces and controlled their minds. This was years before Ridley Scotts’ Alien used the idea of the face hugger.

Starro appeared off and on in the DC line until the present day, when he, or it, made an appearance in the recent Suicide Squad movie. It was the creation of Gardner Fox, a writer who worked both in comics and mainstream publishing, where he specialized in SF and fantasy. A few of his stories appeared in Weird Tales, which also published Lovecraft, and it’s not that far of a leap to assume he was familiar with the works of the Master.

Pestar and his friends

In 1966 this monster, part bat, part starfish, made an appearance in the original Ultraman Japanese series from 1966. Here they multiply in pastel colors. Known as Pestar, it drank oil.

Artwork by Stephen Lewis

Now Lovecraft comes full circle with Vthyarilops, the Starfish God, a Great Old One invented by writer Dan Perez for his 1994 horror novel The Likeness.

I am sure there are tons more of starfish aliens and alien-seeming starfish out there, and that I’ve only scratched the surface. But it’s been a fun scratch!

Worldbuilding Wednesday 3/30/22: Shunned Locations (Lovecraft IV)

Miskatonik University may be the most beloved of Lovecraft’s imaginary locations. This Ivy League college, known for its library of occult books and daring expeditions, lies near a river of the same name which runs through imaginary Arkham, Massachusetts, *  which Lovecraft based on Salem. He even drew his own map of the city to aid his writing. Miskatonic University t-shirts can be readily purchased online along with other items to show your school spirit (or spirits, given its reputation.)

Lovecraft’s other human settlements, Innsmouth, Kingsport, and Dunwich, also had real-life Massachusetts analogs. In the case of Innsmouth, it was Newburyport.

Of the inhuman and alien locations R’lyeh, Cthulhu’s submerged city in the South Pacific, remains the best known. But there’s also the Mountains of Madness and the Plateau of Leng, which pops up in a recent graphic novel I read, Locke & Key, as “The Plain of Leng.” Many of Lovecraft’s locations make out-of-genre cameos like this, even on the dwarf planet Pluto, where several features are named for Mythos elements. Who says Life does not imitate Art?

In the same spirit here are more places a shady character or Great Old One might hang out.

 

Shunned Locations

The Hewes Museum

Caverns of Algol

The Land of Shan

Iuman of the Unseen Dunes

Gulf of Hastit

The Blasted Moors

Gate of Thuban

Wiskachanik River

Wulfham College

Mishgahoolik State Library

The Hell-Gates

Arxhan River

Osnam Memorial Hospital

The Inhuman City-state
of Aygnalla

Hodgeson Sanitarium

The Aetheric University

City of K’thun

The Dream City of Sathep

The Shining Silver Gulf

Sea of Xoth

The Crimson Library of Vhuthoa

The Nameless Mountains

Limekiln Asylum

The Burning Tower of Yorghra

The Shugyok Empire

The Sathsothor Depths

Plateau of Ptaeth

Monstrous Temple of
the Myidd-Myidd

* In the DC comic universe, Arkham Asylum is where Batman’s foes get put after their defeat.